Published Games:
STAR WARS: HUNTERS – Zynga
RESPONSIBILITES:
- Completed narrative tasks such as quest design and writing, character design and dialogue, cosmetic item names and descriptions
- Wrote in-universe articles that detail characters and events in the Arena
- Collaborated with other writers, designers, artists, engineers, product and licensors
Please find below Arena News article examples that I wrote the text for.
(Click/tap on the image to view the full article on Internet Archive.)



Please find below Quest Text examples that I wrote the text for.
(Click/tap to view Quest Text examples)
Please find below Cosmetic Names & Descriptions examples that I wrote the text for.
(Click/tap to view Cosmetics examples)
Please find below a Hunter’s Arena Persona Biography example that I wrote the text for.
(Click/tap to view Arena Persona biography example)
Please find below a Hunter’s Audio Bark examples that I wrote the text for.
(Click/tap to view Audio Bark examples )
SHIFT THE INFLUENCE – Kognito
RESPONSIBILITIES:
- Wrote interactive simulation featuring conversation-based dialog choices
- Designed logic flow incorporating narrative and potential user paths
- Directed VO, and edited and implemented audio within sim
Script version of one potential linear path:
APP DOWNLOAD LINKS:
ORDER AND CHAOS 2 – Gameloft
RESPONSIBILITIES:
- Led writing team to create premiere MMO experience for mobile
- Wrote quest-text, dialogue, voice-overs, and cinematic
- Developed story and worked with designers to shape quest structure
Please find below a video of the game’s intro which I wrote the text for.
Please find below a video of one of the quests which I wrote the text for.
GAME DOWNLOAD LINKS:
Graduate School Games:
VENTURE TRACK
Nightmarry
Below is a trailer of the point n’ click (or drag n’ drop, rather) game I worked on during my final semester at FIEA.
It’s a lighthearted adventure game for the iPad about a guy having a nightmare about proposing to his girlfriend, based off a prototype we created earlier in the year.
My contributions were creating the level and puzzle designs; writing and recording the dialog; and leading the team in production.
Nightmarry – Trailer:
CAPSTONE
Warp Derby
Below are some gameplay videos of our Capstone project, Warp Derby. This game took six months to produce and consisted of a team of twelve people.
My main contributions to the project were writing, voice-over directing and implementing the announcer dialog; sound design and implementation; and leading the marketing effort.
Gameplay Video – The Crater:
Gameplay Video – The Station:
GAUNTLET
Momento Jones
Please find below a gameplay video trailer for the game ‘Momento Jones’, which was completed during the Gauntlet sessions at school. The Gauntlet is a 8 week time period in which every student in the production track submits a game for review. The games are all judged and the ‘surviving’ ones move on to the next round. ‘Momento Jones’ was fortunate enough to survive all the cuts and made it to the final showcase, and win ‘Most Creative/Innovative”. My contributions were the level design, puzzle creation, and dialog writing.
Momento Jones uses UDK, but rather than being a first person shooter, it is an action-adventure game with a twist. You’re a robot with the ‘bug’ of imagination, and consequently perceive the world differently than your comrades. With this misperception, you view the museum where you work in a light inspired by your favorite classic movies, like Indiana Jones. To make things even more interesting, you also have a Memento-like condition in which your memory, skewed by your imagination, works in reverse order. You’ll need to solve the puzzles to regain your memory, sense of self, and freedom.
Momento Jones – Trailer: